Tuesday, 17 December 2013

Digital Moving Image Research


Definition of Analogue
elating to or using signals or information represented by a continuously variable physical quantity such as spatial position, voltage, etc.

Definition of Digital
(of signals or data) expressed as series of the digits 0 and 1, typically represented by values of a physical quantity such as voltage or magnetic polarization.

Digital Vs Analogue

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Analog

Digital

SignalAnalog signal is a continuous signal which represents physical measurements.Digital signals are discrete time signals generated by digital modulation.
WavesDenoted by sine wavesDenoted by square waves
RepresentationUses continuous range of values to represent informationUses discrete or discontinuous values to represent information
ExampleHuman voice in air, analog electronic devices.Computers, CDs, DVDs, and other digital electronic devices.
TechnologyAnalog technology records waveforms as they are.Samples analog waveforms into a limited set of numbers and records them.
Data transmissionsSubjected to deterioration by noise during transmission and write/read cycle.Can be noise-immune without deterioration during transmission and write/read cycle.
Response to NoiseMore likely to get affected reducing accuracyLess affected since noise response are analog in nature
FlexibilityAnalog hardware is not flexible.Digital hardware is flexible in implementation.
UsesCan be used in analog devices only. Best suited for audio and video transmission.Best suited for Computing and digital electronics.
ApplicationsThermometerPCs, PDAs
BandwidthAnalog signal processing can be done in real time and consumes less bandwidth.There is no guarantee that digital signal processing can be done in real time and consumes more bandwidth to carry out the same information.
MemoryStored in the form of wave signalStored in the form of binary bit
PowerAnalog instrument draws large powerDigital instrument drawS only negligible power
CostLow cost and portableCost is high and not easily portable
ImpedanceLowHigh order of 100 megaohm
ErrorsAnalog instruments usually have a scale which is cramped at lower end and give considerable observational errors.Digital instruments are free from observational errors like parallax and approximation errors.


Digital Moving Image

Formats ANY way of broadcasting footage

News / Soaps / Sitcoms / Comedy / Drama /
Documentary / Quiz shows / Animation / Adverts /
Music Videos

Platforms

TV / Cinema / Internet Streaming / DVD /
Blueray / Downloads for a mobile device

Research Question

- Why are moving images productions made and who are they for?

Purpose (Why)

- Entertainment eg. Films / Drama / Quiz Shows / Soap opera / Sitcoms

- Educate or inform eg. Documentary / News / Infomercial

- Persuade eg. Advert

- Promote eg. Music Video / Political broadcast

Target Audience (Who)

- Age

- Gender

- Ethnicity (Race)

- Socio-Economic Status (Money owned / Life style / Class)

Thursday, 12 December 2013

Understanding Audiences for digital meda


PRIMARY AUDIENCE
- A primary audience is the producers main target audience.
- For example TOY STORYs main audience would be kids
SECONDARY AUDIENCE
- A secondary audience is the audience which are watching it but are not immediately aimed at.
- For example the secondary audience for TOY STORY would be adults.


















AUDIENCE RECEPTION THEORY
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Monday, 9 December 2013

Regulatory Bodies



BBFC (British Board of Film Classification) - They regulate Films and TV programmes. They regulate by using their chart/ratings to see what time the show will be shown. 





ASA (Adverting Standards Authority) - They regulate the  advert to make shore that nothing inappropriate is shown of to younger people. They use a rating system to make sure that the advert time slot works with its target audience.







PEGI (Pan European Game Information) - They regulate the games and their content. to make sure that the right aged gamer gets the right aged game. They used their ratings to make sure that the right aged gamer gets the right aged game.


PCC ( Press Complaints Commission) - They regulate magazines and newspapers to make sure that the content is appropriate to the viewer/reader. This is done by using a chart/Rating system.





OFCOM (Office of Communications - They regulate the radio and broadcasting to insure that everything is appropriate for the listeners. They do this by matching words and time slots to th dont e ratings.


Media production may be regulated for the following reasons:
-To protect younger audiences (age appropriate) for example don;t show a 18 rated movie at 8:30 on a saturday morning.
 -To uphold community standards + values (appropriate representations in media)
for example don't people of the community blowing the opera man from the go compare advert up with a rocket launch

Give some reasons (with examples) why media product may be regulated.
- To protect (make it age appropriate).
-To uphold community standards and values.

Thursday, 21 November 2013

Target Audience Examples



Publishing - (Newspapers/Magazines)
Children - Cbeebies Magazine      Male/Female
Teenagers -  Nuts Magazine     Male 
Adults - The Sun      Male/Female

Interactive - (Websites/Gaming)
Children - Learning Games     Male/Female
Teenagers - Call of Duty   Male/Female
Adults - Ebay   Male/Female 

Radio
Children - Fun Kids     Male/Female 
Teenagers - Capital FM      Male/Female 
Adults - Absolute Radio    Male/Female 

Tv
Children - Cbeebies    Male/Female 
Teenagers - Jack ass   Male
Adults - BBC News   Male/Female 

Films 
Children - Winnie The Pooh     Male/Female
Teenagers - Paranormal Activity   Male/Female
Adults - The Butler   Male/Female

Audience Glossary




Target Audience - The audience which you are aiming your product at/meant for.
Eg. Producers must understand the needs/wants of consumers to plan their product to maximise profits (not waste money producing products no one will consume).

Products - A product is something that is made to be consumed.

Producers - The person that makes the products.

Consumers - The people that buy and use the product/service

Targeted - Produced for / Aimed at.

Product Output - How much product/services you can bring to market.

Profit Maximization - Make the most amount of money out of your product.

Creative Media Sector:



Computer Games

 - A large audience and motion graphics

Film

 - One of the biggest industries in the world.

Radio

 - information and entertainment is broadcast.

Animation

 - The art of developing motion 3D graphics. Huge in cinema and on television.

Interactive media 

Computers and software.

Fashion & Textiles

 - The fashion industry is related to the magazine industry, a growing force of the image of society.

Publishing

Magazines, articles, Newspaper, Book; all carrying messages throughout the world.

Television 

Most powerful and wide spread information.

Passive Audience

A passive audience does not actively engage with a media text. A passive audience is one that does not question the message that the media is sending and simply accepts the message in the way the media outlet intended. 

Active Audience

An active audience is one that actively engages with the text. They do not simply accept every media message. 

Primary Audience

- Main audience for a product

Secondary Audience

- Others attracted through good promotion or word of mouth.

Audience Reception Theory

- The media text is NOT simply passively accepted by the audience but the audience interprets the meaning based on their life experiences. For example, a group with similar backgrounds will understand the text in similar ways. The less shared heritage the audience has with the creator the less the audience will be able to recognise the artist intended message. For Example EastEnders used HIV as a issue for one of the main characters showing of the discrimination and problems that occur  with HIV because it was a problem at the time in real life for many.